I’m pleased to announce that express-twtkpr (my ExpressJS library for hosting, editing, and posting to a twtxt.txt file) continues to crawl towards a full release with another (pre-alpha) update published to NPM. This update includes a whole new plugin system, and even a (little) more documentation. Check it out, if you dare (and use it at your own risk): https://www.npmjs.com/package/express-twtkpr

And speaking of plugins, here’s where the fun’s at: announcing express-twtkpr-core-plugins, a set of 3 plugins for your TwtKpr install: emojiButton, uploadButton, and postToMastodon. Like express-twtkpr, this set of plugins is still in pre-alpha, and lacks documentation, examples, tests, installation flexibility, or polish (so also use them at your own risk). Other than that, they work great: https://www.npmjs.com/package/express-twtkpr-core-plugins

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Stay tuned for more! 🤘

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In-reply-to » My first game of Magic ended with a truly EPIC TURN yesterday...

@bender@twtxt.net Apologies, I’m still working through some layout issues with TwtStrm and frequently miss mentions…

Magic: the Gathering does not use a Game Master (although professional referees are often used in sanctioned events). While the game has alot of thematic crossover with with D&D (or fantasy games in general), the system is much more of an abstract, card-dueling system involving things like ā€œthe stackā€ and insanely specific rules on card timing and interactions.

Like, we joke about ā€œI’m sending my army of (goblins / elves / angels / whatever) at you,ā€ but that’s about as far into the ā€œrole-playingā€ element most magic games get in my experience (and most of the ā€œofficialā€ competitive games I’ve played at my FLGS were even more abstract and less thematic, although it’s been years since I played in one of those).

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