i think i know what to do. it’ll make more sense after you play my c̶o̶n̶d̶i̶t̶i̶o̶n̶i̶n̶g̶ ̶p̶r̶o̶g̶r̶a̶m̶ video game
On the up side: I got my first successful comunication over i2c on Plan 9 on a Raspberry Pi today! Looking forward to playing with that more.
@xuu@txt.sour.is @adi@twtxt.net Private Messaging is finally done in the messages_poc_2 branch. If you have time to have a look and play with it locally and test it out that would be great. The plan is to release this as the first version which only supports “on-pod messaging” right now (cross-pod to come later).
Classifying game mechanics and types of play — https://dbohdan.com/game-mechanics
https://www.youtube.com/watch?v=NhYIGIzFM6s
Glass Menagerie TV play from 1966
I’m enjoying listening to music on my re-discovered #MiniDisc players. Pop in the disc, press play and listen to about 150 minutes of your own music in clear digital quality.
Why is programming fun? What delights may its practitioner expect as his reward? First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. I think this delight must be an image of God’s delight in making things, a delight shown in the distinctness and newness of each leaf and each snowflake. Second is the pleasure of making things that are useful to other people. Deep within, we want others to use our work and to find it helpful. In this respect the programming system is not essentially different from the child’s first clay pencil holder “for Daddy’s office.” Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles, playing out the consequences of principles built in from the beginning. The programmed computer has all the fascination of the pinball machine or the jukebox mechanism, carried to the ultimate. Fourth is the joy of always learning, which springs from the nonrepeating nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes practical, sometimes theoretical, and sometimes both. Finally, there is the delight of working in such a tractable medium. The programmer, like the poet, works only slightly re- moved from pure thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures. (As we shall see later, this very tractability has its own problems.) Ask HN: How to rediscover the joy of programming? | Hacker News
@kas@enotty.dk Thanks for the suggestion using Keybase. Playing around with the authenticity idea.
@freemor@freemor.homelinux.net It’s summer in the Northern hemisphere. Everyone is playing outside.
Backing up dotfiles with stow and git. http://davebucklin.com/play/2017/03/24/backing-up-dotfiles-with-stow-and-git.html
Played #PowerGrid on 2015-06-09 http://t.co/FwzkMdJ6vU #bggplay
📚 Finished reading Games People Play: Game Theory in Life, Business, and Beyond by Scott P. Stevens
📚 Finished reading Games People Play: Game Theory in Life, Business, and Beyond by Scott P. Stevens
