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In-reply-to » @lyse Thanks! You had one of the strangest guesses so far, first one I had to look up. 😄 It is a reference to a (human) cop/detective, from a 2019 videogame. Since there's no spoilers tag on Twtxt, the name of the file on my site, includes the correct answer.

@thecanine@twtxt.net Oh, I’m absolutely bad with videogames. Never heard of that one.

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In-reply-to » Finally finished another meme one, I always wanted. It took forever, to get it right, so I really hope people get the reference. Media

@lyse@lyse.isobeef.org Thanks! You had one of the strangest guesses so far, first one I had to look up. 😄 It is a reference to a (human) cop/detective, from a 2019 videogame. Since there’s no spoilers tag on Twtxt, the name of the file on my site, includes the correct answer.

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In-reply-to » I have just received the royalties for the last book: 98 euros for the four-month period, about 24 euros a month on average. Not even enough for the gym membership. If you have to keep some knowledge: don't write for money, the paper (or ebook) industry is in a very bad way, the margins for the author are very small and piracy is devastating.

well, that leads to a long conversation.

Piracy is a difficult topic which is very personal, so I won’t say much about it.

On writing books, I’ve tried along with other digital products such as courses and videogames, and I got to confess that it has been hard for me.

If it helps, I think it all reaches our expectations on the activity and the result. If royalties is the expectation, it’s going to be slow. By 5% of royalties, for a rough example, a huge amount of sales will be required to get a decent “wage”, so I’ve understood of doing it by the side of a normal employment although it has been discouraging and a bit sad.

I have reflected about it in Spanish here: https://sembrandojuegos.substack.com/p/sobre-expectativas-al-crear-juegos

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