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In-reply-to » I've been away with the scouts in our district summer camp. The nearly two weeks were absolutely amazing, mentally a great vacation. On the other hand, physically not so much. But I've still got Monday to recover from my holiday. :-)

When we arrived for the setup, the Düsseldorf youth group was dismantling their camp on the same spot that we had originally booked. But the camp site manager told us that we were the only group on the entire camp site, so we could select any spot, whatever we liked. That was really great, because originally we would have needed to transport all food 150-200 meters from the kitchen to our site. Hence, we just decided to set up in front of the kitchen. We still could just use the entire camp site for games, separate the heavy snorers from the rest, etc.

The only downside was that the sanitary facility was on the other end of the camp site. So, when taking a shower, going to the loo, washing the dishes, we had to always hike over the entire camp site. The kids and their leaders had to do their dishes themselves, this was a tent camp, not a hotel visit after all. Being a member of the kitchen team, we of course took advantage of the dishwashing machines, though. :-) In a traditional tent camp, the kitchen’s dishes are washed by the rotating dish/kitchen service. All children have to participate in that a few times.

On the second to last full day, some camp constructions were built. That spot was another ten minutes hike into the woods. Not sure why the that program wasn’t done right at the beginning but towards the end. That would have been a great playground throughout the camp.

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I’ve been meaning to post another #Magic update…

Two Sundays ago, I had plans in the evening, so I could only play a single game, which I (surprisingly) won with my new #Dune deck (it played much better this time, but still suffered for the lack of flying defense).

Then, this past Sunday, I won the first game with my tribal Mutant Ninja Turtles deck (which still needs some tweaking, but held its own throughout), only to lose the next two games, both with my Avengers deck (which had been doing very well until this weekend).

Still, a win is a win. Tweaks will be made, and with any luck, the next game(s) will be even better.

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My long weekend has finally arrived!

To celebrate, I busted out FCEUX (an NES emulator) and killed some ghouls in Castlevania 3, stomped some koopas in Super Mario Bros, and even hit a homerun in Base Wars (one of my personal faves, a baseball game featuring fighting robots).

Screenshot from Base Wars (1991) of the post-homerun interstitial featuring a stadium floating in space while being observed by a space station

I’m about to switch to MAME to play some arcade classics in preparation for an outing tomorrow night to an arcade bar (for my son’s birthday).

And I don’t go back to work until Wednesday! Woot!! 🤘

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In-reply-to » For the first time in probably 30 years, I played a game of M.U.L.E. tonight (and won!).

@GabesArcade@gabesarcade.com I have the Atari800 emulator installed on my laptop along with a copy of the game.

But the easiest way to try it now is probably via the Internet Archive, which allows you to play it in the browser: https://archive.org/details/a8b_M.U.L.E._1983_Electronic_Arts_US

The manual is there, too: https://archive.org/download/agm_mule/mule_text.pdf

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I have to say. I’m really very disappointed in Microsoft. Not only did they buy out Minecraft the game, but they basically ruined it for every privacy conscious family, parents and their kids, who can no longer play the game without giving away personal identifiable information (PII) on my children that Microsoft have zero rights to. šŸ¤¦ā€ā™‚ļø – Honestly… Fuck you Microsoft.

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For the first time in probably 30 years, I played a game of M.U.L.E. tonight (and won!).

A screenshot from my game of M.U.L.E. showing the final leaderboard after the game ended.

Granted, it was a beginner-level game, with a beginner-level alien against 3 computer players, but… I’m just sayin’.

I even lost one of my tracts of land due to it not being ā€œrecordedā€, and I still won.

A screenshot from my game of M.U.L.E. showing the final board state

Take that, Mechtrons!

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In-reply-to » The original twt is unavailable. It may have been edited or deleted, or is from an unknown or muted feed.

@david@daiwei.me since I became linuxpilled and embraced SSH, I do my Wordles through https://late.sh/

Can strongly recommend it, even has all the other daily puzzles: minesweeper, sudoku, solitaire, nonogram (kinda hate those),…

Maybe not the best family activity, the chat can be somewhat spicy and so can the collaborative ASCII art drawing game.

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In #Magic last night, I debuted my new #Dune deck with an underwhelming performance - perhaps unsurprisingly for a desert-focused deck, I faced a real drought, starting the game with only 1 land in hand (even after a mulligan) and not pulling another land until turn 4(!). Because of our house starting mana, I wasn’t totally sunk, but everything I got out was just luck. I did die last thanks to my big wurms (so I guess I was 2nd place?), but still… underwhelming.

For game 2, I wanted to bring the thunder (especially after my pitiful performance last week), so I dusted off my Night of 1000 Squirrels deck (headed by the infamous Chatterfang, Squirrel General). By turn 3, the #squirrel army was forming, and thanks to well-timed casts of Fog and Make a Stand, the squirrels managed to overrun everyone just a few turns later.

Another fun night overall. I won’t be able to play for the next few weeks, so I’m glad this one ended with a win. 😁 #mtg

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In-reply-to » $599 retail purchase $9.95/month optional subscription

@prologic@twtxt.net Potentially, depending on the features supported / hardware used.

I’ve long wished for an appliance (like a video game console) that hosts my essential services - email, shared files, social media, etc. - but which ā€œjust runsā€ in a box behind the TV.

So what do you have in mind? šŸ¤”

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Just printed and sleeved some proxies for tomorrow night’s #Magic games, including this one from my Guardians of the Multiverse deck:

He’s Spider-Man Supreme, from Clash of the Champions - a Spider-Man from a universe where Peter Parker is also the Sorcerer Supreme of his Earth. He’s one of my favorite characters in the game, and I thought he’d be an appropriate proxy for Cosmic Spider-Man (the best card from the Spider-Man set, but only really useful for a tribal Spiders deck).

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I’m still on a deckbuilding kick, so I was thrilled that we managed to get 3 games of Magic in last night.

In game 1, my Marvel Villains deck couldn’t stand up to Doctor Who’s Missy and her army of Cybermen (and Daleks). Since someone else was playing a dark lord Sauron deck, I guess that means she’s even more ā€œvillainousā€ that anything Marvel or Tolkien could offer.

For game 2, I ran my Guardians of the Multiverse deck (formerly known as The B-Vengers or Marvel Heroes 2: Electric Bugaloo). It was working well, and I had quite an army going, but I was still one turn from a win when an opponent’s tribal elf deck went off, killing everyone with 19 19/19 forest-walking elves. ĀÆ_(惄)_/ĀÆ

Then in game 3, I ran my Avengers deck, and finally got the win thanks to a Heroes’ Podium, a pair of Hawkeyes, and a flying, shield-wielding Captain America. Assemble, indeed.

Last night will likely be my final Marvel-only game night for a while. I still need to test the decks out some more, but they’re basically complete (I don’t currently plan on adding any more cards to them). Plus, while I’m on this kick, I’d like to finally finish my Sauron deck, and I’ve got some cards on order for both a Dune-themed deck and a couple of decks inspired by the old-school Beatdown Box.

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In-reply-to » @prologic Hmmm, I have no idea how to solve that problem. šŸ˜… Some jenny stuff aside, I received zero bug reports or code contributions since leaving GitHub in 2018.

And @lyse@lyse.isobeef.org is right. Not being on Github is a good thing IMO. Even when I was there with all my many projects, I basically got the same amount of ā€œattentionā€ as I do now. The only real way to gain more ā€œattentionā€ is to artificially play the ā€œgameā€. You know. The stupid ā€œStargazerā€ one, and whatever you can to get into the ā€œTop 10 Xā€ charts. – But ultimately that doesn’t buy you ā€œqualityā€ contributors or users or whatever. So it’s all pointless.

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Hurray, I can now press gg instead of g to go to the top in tt. Much better! :-) Other multi-key combinations are also easily possible now.

I should probably write a real article about this at some point, but here we go. The only downside with my new key binding system is that it breaks tview’s established pattern. You’ve got an InputHandler(), that is implemented using WrapInputHandler(…). It typically then directly implements the switching logic depending on the key press. Something like this:

func (w *Widget) InputHandler() func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
    // WrapInputHandler allows for intercepting key events with SetInputCapture(…)
    // from the outside for customization. This handles the default key bindings.
    return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
        switch event.Key() {
        case tcell.KeyRune:
            if event.Modifiers() == tcell.ModNone {
                switch event.Rune() {
                case 'k':
                    w.scrollUp()
                    return // we already handled the event, stop processing

                case 'j':
                    w.scrollDown()
                    return
                }
            }
        }

        // We didn't handle the key event. Maybe the parent
        // widget knows what to do with it.
        if handler := w.parent.InputHandler(); handler != nil {
            handler(event, setFocus)
        }
    })
}

From the outside, you can intercept and either stop or continue the widget’s original key handling with a potentially rewritten key event using SetInputCapture(…):

w := NewWidget()
// customized or additional key bindings
w.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
    switch event.Key() {
    case tcell.KeyUp:
        // Rewrite the event, so the "cursor up" key is an alias
        // for the vim key binding "k", that is handled by the
        // wrapped input handler above. (I know, I know, this is a
        // completely unrealistic example, why would anyone use
        // cursor keys when there are vim key bindings available?!)
        return tcell.NewEventKey(tcell.KeyRune, 'k', tcell.ModNone)

    case tcell.KeyRune:
        if event.Modifiers() == tcell.ModNone {
            switch event.Rune() {
                case 'q':
                    app.Stop()
                    // we already handled the event, do not pass it
                    // to the wrapped input handler above
                    return nil

                case 'r':
                    toggleMessageReadStatus()
                    return nil
            }
        }
    }

    // we didn't handle the event, pass it to the wrapped
    // input handler above
    return event
}

Since they all expect a single key, I’ve noticed that using multiple dedicated KeyBindings of mine on these different levels kinda breaks multi-key handling with common prefixes. The outer-most KeyBinding captures the prefix, but it can’t transfer it to the inner one if not handled by the outer one. At least not without some more (potentially ugly) changes. So, I now have to work with just a single KeyBindings object for the entire widget chain (if it consists of multiple other widgets or the regular input handler and input capture are in the game). The outside needs to register all its key bind customizations or extensions at the same level that the original widget handles its default ones. Doable by exposing the widget’s KeyBindings instance, but not pretty. You always have to keep this in mind.

With the KeyBindings, it will look like that:

type Widget struct {
    parent tview.Primitive

    // make it available to children or the outside either by
    // direct field access or by providing a getter method
    KeyBindings *bind.KeyBindings
}

func NewWidget() *Widget {
    w := &Widget{KeyBindings: &bind.KeyBindings{}}
    w.KeyBindings. // default key bindings
        Bind0(bind.KeySequence('k', w.scrollUp).
        Bind0(bind.KeySequence('j', w.scrollDown)
    return w
}

func (w *Widget) InputHandler() InputHandler() func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
    return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
        // also note the missing support for focus transfer at the moment
        event = w.KeyBindings.Capture(event)
        if event == nil {
            return
        }

        if handler := w.parent.InputHandler(); handler != nil {
            handler(event, setFocus)
        }
    }
}

And then from the outside, or in a child widget:

w := NewWidget()
w.KeyBindings. // additional or customized key bindings
    Bind1(bind.KeySequence(tcell.KeyUp), func(*tcell.EventKey) *tcell.EventKey {
        return tcell.NewEventKey(tcell.KeyRune, 'k', tcell.ModNone)
    }).
    Bind0(bind.KeySequence('q'), app.Stop).
    Bind0(bind.KeySequence('r'), toggleMessageReadStatus)

When directly working with tview primitives that are not part of custom widget implementations, the following works well so far:

textView := tview.NewTextView().
    SetWordWrap(true).
    SetText("…")
    SetScrollable(true)
textView.SetInputCapture((&bind.KeyBindings{}).
    Bind0(bind.KeySequence('q'), app.Stop).
    Bind1(bind.KeySequence('g', 'g'), func(*tcell.EventKey) *tcell.EventKey {
        return tcell.NewEventKey(tcell.KeyHome, 0, tcell.ModNone)
    }).
    Capture)

I need to sleep on this some more.

Also, writing very long messages like this one is really not all that fun in tt’s editor. I should absolutely provide a way to shell out to vim.

(Took me about one and a half hours to compose, holy crap. But not only because of not using vim. Although, that might have saved me a quarter hour or so for sure. Proof-reading this message also uncovered quite a few bugs in my real documentation. So, that’s a big win!) Good night!

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In-reply-to » Perhaps unsurprisingly, last night's Magic games were dominated by the new Marvel set.

For game 2, everyone else brought out bigger guns - tribal dragons, tribal giants, tribal spiders (led by the completely broken Cosmic Spider-Man), and Atraxa (equipped with Captain America’s shield, no less), while I ran my new (also unlisted) 5-color tribal Super Villains deck (fronted by the Super Skrull). Although I got off to a slow start, it kept me mostly under the radar, allowing me to ultimately win with the Villains by goading everyone else’s creatures into attacking each other on one turn (via Maximum Carnage), and then killing off the remaining players over 3 combat phases on the follow-up turn (Full Throttle).

Boo-yah!

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Perhaps unsurprisingly, last night’s Magic games were dominated by the new Marvel set.

In game 1, I was running my new (unlisted) 5-color tribal Super Heroes deck (led by Nick Fury, Agent of SHIELD) against a lightly-modified Avengers Assemble deck, a tribal Super Villains deck (fronted by Thanos, the Mad Titan), and 2 ā€œclassicā€ magic decks (Fractals and Artifacts). The heroes held their own quite well, but that game went way too long (thanks to Thanos snapping away half the board every other turn). It finally ended when everyone quit after yet another board wipe (giving the wiper her first win).

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In-reply-to » @lyse Awww, that sounds like a typical experience at school. šŸ˜… They meant well but somehow it was still shitty …

@lyse@lyse.isobeef.org Yeah, I have a couple of teachers in my family and they all tell similar stories. šŸ™„

I have almost no recollection of my time at the ā€œGymnasiumā€ anymore. I’m either traumatized by it or I wasn’t very interested in what happened there. šŸ˜… But I have some vague memories of doing ā€œcomputer stuffā€ at school. There certainly were computers and they certainly ran DOS games like Duke Nukem, that I do know. šŸ˜‚ Just checked my records, and no, this wasn’t an official class. At best, it was one of those AGs. šŸ¤”

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In-reply-to » @lyse In what way was KDE 3’s menu organized? KDE 1 is the only KDE version I ever used. šŸ˜… We’re talking about this one, right?

@movq@www.uninformativ.de Yes, this screenshot. However, not the Dutch but rather the German version, no wonder it looks so crazy!!1!11

It’s been a hot minute or two since I last used KDE, so I don’t remember exactly. I just vaguely recall that I found myself thinking multiple times that the KDE application categories were better matching or there were more or something like that. Most of my classmates were on Windows and had one giant long list of all sort of stuff in there. You even had to scroll in the menu. Sure, they installed all kind of garbage, which didn’t exactly help. Where in KDE, they were actually grouped by Office, Internet, Graphics, Multimedia, Games, etc. In Windows, applications usually hid themselves in a sub folder named after the software vendor. At least in the later (?) days.

I only used Win 95, 98 and XP at home. For maths class with computer algebra system (Maple), we had a Cassiopeia with Win CE: https://en.wikipedia.org/wiki/Casio_Cassiopeia At school, there was probably also Win 2000, but I don’t know anymore for sure.

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In Magic today, the Phyrexian Invasion failed in the first game, but the second game was EPIC!

I played my (unlisted) Dragons 2: Draconic Boogaloo deck, and…

Turn 1: Nothing special
Turn 2: Miirym (when a dragon enters, copy it)
Turn 3: Tiamat (choose 5 dragons from deck, put in hand)
Turn 4: Klauth (when dragons attack, create mana equal to their total power)
I attacked with all 5 dragons, which made 28 mana x2 = 56(!) mana.
Then (still turn 4) I played Scourge of Valkas (when a dragon enters, deal damage to target equal to number of dragons) + 5 other dragons, dealing 6 + 2 x (7+8+9+10+11+12+13+14+15+16+17) = 270(!) direct damage (more than double enough to kill the other 3 players).

Damn fine win, if I do say so myself.

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I went 1-for-2 again at Magic today, winning the first game with my (mostly standard) Fallout ā€œHail, Caesarā€ deck by creating a swarm of soldiers and slapping people across the face with them (LOL!), before quitting the 2nd game for lack of time after my board got wiped (I mean, I might have lucked into something eventually, but it was getting late, so I dropped out).

I hope to play more regularly going into the summer, but who knows.

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In-reply-to » My first game of Magic ended with a truly EPIC TURN yesterday...

@bender@twtxt.net Apologies, I’m still working through some layout issues with TwtStrm and frequently miss mentions…

Magic: the Gathering does not use a Game Master (although professional referees are often used in sanctioned events). While the game has alot of thematic crossover with with D&D (or fantasy games in general), the system is much more of an abstract, card-dueling system involving things like ā€œthe stackā€ and insanely specific rules on card timing and interactions.

Like, we joke about ā€œI’m sending my army of (goblins / elves / angels / whatever) at you,ā€ but that’s about as far into the ā€œrole-playingā€ element most magic games get in my experience (and most of the ā€œofficialā€ competitive games I’ve played at my FLGS were even more abstract and less thematic, although it’s been years since I played in one of those).

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My first game of Magic ended with a truly EPIC TURN yesterday…

It was a 5-player game, and I was running my (unpublished) Superfriends deck (mostly Planeswalkers and counter manipulators). After some ups and downs, I was able to pop the ultimate abilities on a handful of PWs all on a single turn, pumping my Bioessence Hydra to 110/110 (!) before tapping it twice to kill 2 opponents, and then following that by destroying all of the lands of a 3rd opponent and stealing all of the creatures from the 4th, at which point the survivors decided to quit. As I said, EPIC TURN!

Game 2 ran long, so I dropped out. But that first game…

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Many people started to become distrustful of big tech in the wake of the COVID-19 pandemic. I began feeling pessimistic back in 2016, when AlphaGo beat master Go player Lee Sedol four games to one. Something about that event has soured me on the future of technology ever since.

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In-reply-to » 495 turns and about ~4hrs alter I won! šŸ™Œ Small map, 2-players, myself and an AI player. šŸ˜… Media -- It took forever to beach the island the AI player was on and get enough Galley's and Swordsmen just to push back and eventually slowly destroy all enemy units and capture all cities! 🤣

@bender@twtxt.net Well I’m open to ideas of course šŸ˜… My goal here was to build something like a Civ-1 inspired game that’s playable online and multiplayer. Do you remember this old bad boy that was played on PC(s) on MS-DOS ?! šŸ˜…

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In-reply-to » 495 turns and about ~4hrs alter I won! šŸ™Œ Small map, 2-players, myself and an AI player. šŸ˜… Media -- It took forever to beach the island the AI player was on and get enough Galley's and Swordsmen just to push back and eventually slowly destroy all enemy units and capture all cities! 🤣

@prologic@twtxt.net I am going to give it a more serious spin (meaning I am going to go read the help page). I’ve got to tell you though, most successful games do not need a help. But I am fully aware that there is a subset of gamers that would not mind—if not appreciate—a game with help, manual, and the likes.

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In-reply-to » 495 turns and about ~4hrs alter I won! šŸ™Œ Small map, 2-players, myself and an AI player. šŸ˜… Media -- It took forever to beach the island the AI player was on and get enough Galley's and Swordsmen just to push back and eventually slowly destroy all enemy units and capture all cities! 🤣

@bender@twtxt.net Anything I can do to help with getting started with the game? Help page not enougH/ Some ā€œGetting Startedā€ guide? Walk-through? šŸ¤”

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In-reply-to » 495 turns and about ~4hrs alter I won! šŸ™Œ Small map, 2-players, myself and an AI player. šŸ˜… Media -- It took forever to beach the island the AI player was on and get enough Galley's and Swordsmen just to push back and eventually slowly destroy all enemy units and capture all cities! 🤣

@bender@twtxt.net Yeah !

Maybe put a notice when on mobile stating that the game is for desktop, or bigger screens (tablets), only?

I’ll do this for sure!

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In-reply-to » 495 turns and about ~4hrs alter I won! šŸ™Œ Small map, 2-players, myself and an AI player. šŸ˜… Media -- It took forever to beach the island the AI player was on and get enough Galley's and Swordsmen just to push back and eventually slowly destroy all enemy units and capture all cities! 🤣

@prologic@twtxt.net I am fairly bad, or have a very poor understanding of the game, so I can’t figure out what to do. Tried a few times. šŸ˜… Also, I am sure you know by now, but it is not mobile friendly at all. Maybe put a notice when on mobile stating that the game is for desktop, or bigger screens (tablets), only?

Congratulations!

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I won our only game of Magic for this week with my (yet-to-be published) ā€œBolas Triumphantā€ deck: 5 players over 3 hours, including 4 board wipes (one of which came from my Nicol Bolas, God-Pharaoh), and I even got to cast Omniscience via a Fae of Wishes. I can’t speak for everyone, but I know I had a good time. 😁

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I went 1 for 2 at Magic this week… Temmet made a good showing the first game before being overwhelmed by an infinite number of Wylls (aka Fred Durst, on account of all his ā€œrollin’, rollin’, rollin’!ā€). As a result, I unleashed Chatterfang on the group for the second game, and he lead his squirrel army to victory once again. Good times!

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Went 2/3 at Magic today: Prosper dominated game 1, Ash and his Knights came within a single planar die roll of winning game 2, and then Atraxa came up with the win in a fairly tight game 3. All in all, not a bad afternoon of Magic.

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In-reply-to » The original twt is unavailable. It may have been edited or deleted, or is from an unknown or muted feed.

@kingdomcome@yarn.girlonthemoon.xyz Oh, that brings back memories! I’ve played minetest one and half centuries ago. Some classmates and I tried to recreate our computer science building at the time. The proportions didn’t work out, but it still kinda worked. Minetest was one of the very few games I played a bit more extensively.

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