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In Magic today, the Phyrexian Invasion failed in the first game, but the second game was EPIC!

I played my (unlisted) Dragons 2: Draconic Boogaloo deck, and…

Turn 1: Nothing special
Turn 2: Miirym (when a dragon enters, copy it)
Turn 3: Tiamat (choose 5 dragons from deck, put in hand)
Turn 4: Klauth (when dragons attack, create mana equal to their total power)
I attacked with all 5 dragons, which made 28 mana x2 = 56(!) mana.
Then (still turn 4) I played Scourge of Valkas (when a dragon enters, deal damage to target equal to number of dragons) + 5 other dragons, dealing 6 + 2 x (7+8+9+10+11+12+13+14+15+16+17) = 270(!) direct damage (more than double enough to kill the other 3 players).

Damn fine win, if I do say so myself.

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In-reply-to » Oh boy, I absolutely hate this stupid trend of not writing changelogs anymore! Why the fuck would one seriously consider it to be a viable option to just let some shitty bot spew all merge requests on a goddamn GitHub release?! First of all, these merge request titles suck balls. The order of the changes in this "changelog" is completely random (well, probably merge time, which is as useless as the dick on the Pope). They are not grouped by anything at all. Additions, changes, removals, deprecations, etc. randomly mixed up in one giant list. And then "Add feature X", seventeen kilometers further down "Revert 'Add feature X'". Fuck you! Don't include this shit in the first place!

@lyse@lyse.isobeef.org Thanks!

On the AI changelog part, though, I’d rather recommend to just not have a changelog at all.

I’m afraid that ship has sailed. You can rest assured that someone who uses AI/LLMs for their code (which is almost everybody at this point) will most certainly also use it for changelogs.

I actually considered not mentioning AI output at all, because this just opens a huge can of worms … šŸ˜ž

While going through these terrible GitHub release pages, I also found these ā€œNew Project Contributorsā€ sections

Yeah, they play on a nerd’s pride.

Now, it’s just the same auto shitshow with MR titles in a rolling date-versioned release scheme. It’s just our team who has to deal with that, though. I think I’m the only one who is not a fan of it.

I’ve found that this whole situation is much worse at work than it is in the Free Software world. At work, it’s literally work and hardly anybody actually cares. We still don’t have all people convinced that writing good commit messages or using good branch names is worth the time. It’s … oh god, no, I’m going to stop here, this is bad for my mental health. šŸ˜…

Suffice it to say, all release notes at work are now AI-generated. Nobody gives a fuck.

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In-reply-to » I went to check on the fireflies this season. But I didn't see any. Instead lots of moths. At first, I thought it might have been still too light, but it was already dark enough for me to miss and destroy a snail shell. Bummer. Maybe it was too wet tonight. Although, it's probably just another or two weeks until my glowing friends will finally show up.

@lyse@lyse.isobeef.org having seeing, and played with fireflies as a child I envy you. We have none around here. Children have no idea what a firefly is. I mean, they do, but vague, and based on videos and telly.

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The concept of synthesis is more useful than artificiality in connection with generative media tools. Synthetic fabrics have been used in the garment industry for decades, while nobody complains anymore that synthesized music is inferior to music played on acoustic instruments. So why are synthetic artworks of all kinds routinely dismissed as inferior to human-produced art?

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In-reply-to » I’ve started collecting reasons against AI usage here, so I don’t have to repeat myself all the time:

Of course, @movq@www.uninformativ.de! Most of my points are also included in your list.

First of all, programming is what I really do enjoy the most. So, it doesn’t make any sense at all to not do this anymore. ā€œBut you could use your now free time to do something much cooler and more valuable!ā€, others might reply. Fuck no, I don’t want to waste my time with other shit that doesn’t fulfill me, why on earth would I want to do that?

All this hallucination reduces quality badly. In my experience, it’s also happening much more rapidly than I expected. Even though developers are still supposed to own and understand whatever has been generated under their name and even be responsible for that, the sad reality is that teammates often blindly trust the AI output. ā€œBut I asked the AI and it told me that $this was impossibleā€, ā€œI’ve no idea either, but the AI just generated itā€ are responses I get more often. What really makes my angry is when I point out a flaw and suggest an alternative and this is the reaction. It happened several times that just trying it out and seeing it clearly work to proof my point only took me half a minute, but people still did something handwavy else instead.

The learning effect is drastically reduced. The more time I spend on a topic, the better the odds that whatever I learned actually makes it over into long-term memory. It’s like if a collegue just says ā€œdo it like thatā€ or ā€œthis solves your problemā€, but neither explains the why or how. Somehow, people are still convinced that it’s a completely different story when you replace the human counterpart with a computer program in this equation.

Skills are unlearned. It’s like with automation in general, just much worse. You end up in a state where you’ve no clue how anything works under the hood or how to actually find out important information that are needed to solve your problem. You’re screwed when a process breaks out of the blue. Even though it can become also rather terrible, with classical automation you’re typically still be able to decipher how exactly the thing was supposed to do something.

The energy consumption is sooo high, I absolutely do not want to be a part in burning down our planet. I’m sure I find (and probably have long found without knowing) other ways to contribute to worsen our climate crisis.

The scraper part is already covered in detail in your list. :-)

I’m convinced that license and copyright violations are only played down or even refused entirely because companies want to make big money quickly. With the work of others of course. Their double standards are obvious, they still try to actively keep their own stuff secret and out of any training sets. At most for internal use only. Virtually noone in charge is interested in good long-term solutions. Short-term for the win, when disaster eventually strikes, the causers are long gone, the responsibilities in other hands.

Vendor lock-in is something that lots of folks are only realizing very slowly. It’s completely crazy to me. This drug dealer routine should be well-known by now. It’s fucking everywhere. Yet, people are always surprised when they found themselves caught in it.

Adding new AI stuff only increases complexity. But complexity is the enemy that everybody should fear and reduce as much as possible. Of course, this is not limited to AI at all. And everywhere I look around, people in charge looooove to make things way more complicated than they ever need to be. Yet, simplicity is the real art and much harder to achieve.

I don’t understand why we have to go back full force to the ambiguity of natural languages. This alone should be more than enough to realize what a stupid idea all that is. Linked to that is that the ā€œinstruction setā€ is interpreted differently with newer model versions. I mean, is has to be. Why else would somebody want to upgrade in the first place than to get more Powerfulā„¢ Featuresā„¢?

Some people argue that with AI the democratization is empowered. However, in my view, the exact opposite is the case. Models are getting so large that you can basically not run them locally or even train them. So, you have to rely on whatever the vendor offers you and runs for you. In the end, this only gives the owners more power, the multi billionaires. Not exactly what I understand by democratization.

Finally, technology assessments are missing completely. Or they are faked such that mostly only the (questionable) benefits are listed. But all the negative impact is just ignored.

Let’s keep some popcorn around for when this all explodes. :-)

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I went 1-for-2 again at Magic today, winning the first game with my (mostly standard) Fallout ā€œHail, Caesarā€ deck by creating a swarm of soldiers and slapping people across the face with them (LOL!), before quitting the 2nd game for lack of time after my board got wiped (I mean, I might have lucked into something eventually, but it was getting late, so I dropped out).

I hope to play more regularly going into the summer, but who knows.

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In-reply-to » My first game of Magic ended with a truly EPIC TURN yesterday...

@bender@twtxt.net Apologies, I’m still working through some layout issues with TwtStrm and frequently miss mentions…

Magic: the Gathering does not use a Game Master (although professional referees are often used in sanctioned events). While the game has alot of thematic crossover with with D&D (or fantasy games in general), the system is much more of an abstract, card-dueling system involving things like ā€œthe stackā€ and insanely specific rules on card timing and interactions.

Like, we joke about ā€œI’m sending my army of (goblins / elves / angels / whatever) at you,ā€ but that’s about as far into the ā€œrole-playingā€ element most magic games get in my experience (and most of the ā€œofficialā€ competitive games I’ve played at my FLGS were even more abstract and less thematic, although it’s been years since I played in one of those).

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In-reply-to » Fuck me dead, our sky burned down once again! https://lyse.isobeef.org/abendhimmel-2026-04-28/

@prologic@twtxt.net @movq@www.uninformativ.de @bender@twtxt.net Thank you very much! <3

I only filtered out the noise floor of the camera itself. I selected one second of ā€œsilenceā€ in Audacity and used the ā€œEffectā€ → ā€œNoise reductionā€ (Rausch-Verminderung in German) dialog with its default settings. I repeated that two or three times in total with different sections of ā€œsilenceā€. It’s very hard to find something where there is really no other bird singing in the background. But in contrast to the original audio, the edited version is noticeably more squeaky I find.

Oh, and I increased the volume. Especially after the noise reduction, everything is a bit quieter.

I got rather lucky, only a few cars went by and my microphone is too shitty, to really pick it up. :-D It’s kinda drowned out by the background noise. 45 seconds into the video, a car passes. Also at 1:10 without a doubt. I’m sure there were actually many were. Most of them passed behind me, the mic is facing away from that sound source. Of course, the densely built-up area still reflects a lot.

It also helped that Azabache is a loud singer himself. Fortunately, no idiots screaming either.

If you want to compare yourself or play around to see what other improvements you are able to achieve, I uploaded the original from the camera in the same directory under the lovely name DSCN5687.MOV. It’s 236.1 MiB in size.

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In-reply-to » 495 turns and about ~4hrs alter I won! šŸ™Œ Small map, 2-players, myself and an AI player. šŸ˜… Media -- It took forever to beach the island the AI player was on and get enough Galley's and Swordsmen just to push back and eventually slowly destroy all enemy units and capture all cities! 🤣

@bender@twtxt.net Well I’m open to ideas of course šŸ˜… My goal here was to build something like a Civ-1 inspired game that’s playable online and multiplayer. Do you remember this old bad boy that was played on PC(s) on MS-DOS ?! šŸ˜…

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For the first time in years, I managed to get out and throw a round of disc golf. Had a good time playing Vietnam Veterans Park in Kannapolis, throwing +10 over 9 holes, with my only par being thanks to a 40’ ā€œputtā€ with my MRV. And the weather was perfect.

I hope to play another round soon.

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In-reply-to » This year for some reason or another, I decided to purchase an Ocarina, I've been practising a fair bit every now and again, basically during work breaks and sometimes in the afternoon / evenings (not enough to annoy the family 🤣) Anyhoo, that was 3 months ago, since then I've built up a bit of a Repertoire:

@prologic@twtxt.net Nice. 😊 That’s the beauty of a small instrument like that: You can just pick it up, play a little bit, put it back. šŸ‘Œ (Can’t do that with my stuff. 🤣)

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In-reply-to » This year for some reason or another, I decided to purchase an Ocarina, I've been practising a fair bit every now and again, basically during work breaks and sometimes in the afternoon / evenings (not enough to annoy the family 🤣) Anyhoo, that was 3 months ago, since then I've built up a bit of a Repertoire:

@prologic@twtxt.net show a video of you playing it while wearing a medieval joker costume, or it didn’t happen! :-D

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In-reply-to » Can anyone recommend a command-line SQL query formatter? Unfortunately, sqlparse is also unsuitable for me: https://github.com/andialbrecht/sqlparse/issues/688

I’m supporting incremental SQLite schema changes to just upgrade from an older database version to whatever the current software version supports. In the past, I already noticed that this is quite expensive in unit tests when each test case runs through the entire schema patches and applies them one by one.

To speed up test execution I now decided that I finally go through the troubles of maintaining both a set of incremental patches and a full schema setup in one go. A unit test verifies that both ways end up with the same structure. This gives me a set of SQLs to check the structures:

SELECT type, name, tbl_name, sql
FROM sqlite_schema
ORDER BY type, name, tbl_name

Unfortunately, the resulting CREATE TABLE SQL queries are formatted differently, depending on whether the full schema was set up in one big step or the structure had been modified with ALTER TABLE. Mainly, added columns are not on their own lines but appended in one physical line. That’s why I wanted an SQL formatting tool. Since I didn’t find one that works decently, I’m now doing some simple string manipulation. Joining consecutive whitespace into a single space character, removing spaces before commas and closing parentheses and spaces after opening parentheses. This works surpringly good enough. Of course, if it fails, the ā€œdiffā€ is absolutely horrendous.

Now for the cool part, my test execution dropped from around 5:05 minutes to just 1:32 minutes! I call that a win.

I just stumbled across PRAGMA table_info('tablename') https://sqlite.org/pragma.html#pragma_table_info, PRAGMA foreign_key_list('tablename') and friends. I guess, I have to play with that, now. It’s probably much better to use than the SQL text approach.

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In-reply-to » Streamed me struggling to play minetest yesterday :D

@kingdomcome@yarn.girlonthemoon.xyz Oh, that brings back memories! I’ve played minetest one and half centuries ago. Some classmates and I tried to recreate our computer science building at the time. The proportions didn’t work out, but it still kinda worked. Minetest was one of the very few games I played a bit more extensively.

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In-reply-to » I just wanted to chill a bit, then this fucker came along and burned everything to the ground.

@prologic@twtxt.net Yup, it’s been a while since I played that. šŸ˜… Hardly rememberd it, to be honest. And apparently I did everything wrong, because that monster just came along and trashed my city, no way to stop it. 🤪

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In-reply-to » Nice! 😊 Here are the startup latencies for the simplest Mu (µ) program. println("Hello World"):

@lyse@lyse.isobeef.org A ā€œHello Worldā€ binary is ~372KB in size. I currently have peephole optimization and deac code optimizations in play, and a few other performance related ones, but nothing too fancy. I have a test case that ensures fib(35) doesn’t regress too badly as I continue to evolve the language.

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In-reply-to » This one is a slightly more 3D looking, as well as the first one, with the tail swirled. Media

@prologic@twtxt.net Not even entirely sure how I did it myself, but likely a lucky combination of the new tail swirl, the legs closer to the screen being bigger and the head looking slightly to the side (eye & ear position), with bottom part of the hair, going behind the snout. The white is just an outline, around most of my works, so I don’t think that plays a part.

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In-reply-to » @lyse I hope you were prepared to cram those wishes in 3 seconds. I am always prepared for that eventuality. You don't have to mutter a word, nor clearly think much about it---that is, you don't need to think your wish(es) word-by-word. As long as you stay within the wish(es) main goal(s), you should be fine, and it/they shall be granted, of course.

@lyse@lyse.isobeef.org then it was, most likely, space debris—which, sadly, make up for 98% of all space anomalies these days. And thought they have applied to the Grant Wishes Council, they are yet to be approved. Keep playing, though. šŸ˜…

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In-reply-to » @bender Thanks for this illustration, it completely ā€œmisunderstoodā€ everything I wrote and confidently spat out garbage. šŸ‘Œ

… and now I just read @bender@twtxt.net’s other post that said the Gemini text was a shortened version, so I might have criticized things that weren’t true for the full version. Okay, sorry, I’m out. (And I won’t play that game, either. Don’t send me another AI output, possibly tweaked to address my criticism. That is besides the point and not worth my time.)

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In-reply-to » There are no really good GUI toolkits for Linux, are there?

@movq@www.uninformativ.de Don’t you worry, this was meant as a joke. :-D

There was a time when I thought that Swing was actually really good. But having done some Qt/KDE later, I realized how much better that was. That were the late KDE 3 and early KDE 4 days, though. Not sure how it is today. But back then it felt Trolltech and the KDE folks put a hell lot more thought into their stuff. I was pleasantly surprised how natural it appeared and all the bits played together. Sure, there were the odd ends, but the overall design was a lot better in my opinion.

To be fair, I never used it from C++, always the Python bindings, which were considerably more comfortable (just alone the possibility to specify most attributes right away as kwargs in the constructor instead of calling tons of setters). And QtJambi, the Java binding, was also relatively nice. I never did a real project though, just played around with the latter.

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In-reply-to » Well, it sure has been a while since I last posted here. Just up late doing yet another Linux installation. Debian turned out to be about as stable as a plutonium Jenga tower, and Alpine refused to boot, so I gave it the boot. Here's to hoping that Arch fares better. Oddly, I've always found Arch to be considerably more stable than other distros...

@dce@hashnix.club Arch is the most stress-free OS I’ve ever run (I last reinstalled it 14 years ago, only rolling updates since then) – but to be honest, I sometimes wonder what role my general choice of software plays. I mostly run minimalistic software or programs that I wrote myself. I guess that greatly reduces the chance of breakage. šŸ¤”

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After taking most of the year off from role-playing, I’ve got 3 one-shots coming up in the next month, all of which need some tweaking before I can run them (as do my homebrew rules).

Plus there’s a ā€œbuild a gameā€ code challenge at work, a pair of media boxes I need to rebuild, a pair of dead machines I need to diagnose, and I’d like to (eventually) get my twtxt apps to a ā€œreleasableā€ state.

So many projects, so little (free) time…

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In-reply-to » šŸ¤” šŸ’­ 🧐 What if, What if we built our own self-hosted / small-web / community-built/run Internet on top of the Internet using Wireguard as the underlying tech? What if we ran our own Root DNS servers? What if we set a zero tolerance policy on bots, spammers and other kind of abuse that should never have existed in the first place. Hmmmm

Intranets have been around since Jesus times (well, not quite šŸ˜‚, but you get the idea). They are fun to play with, but that’s about it. I mean, the ā€œfunā€ of the Internet comes from its variety.

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In-reply-to » My open letter, to the European Commission digital markets act team:

@bender@twtxt.net To add some context, I’m not one to write open letters often, nor do I expect to become some kind of martyr, the European Union will unite over, to fight Google.

However Google did loose to Epic Games in European courts, that determined Google maintains a monopoly over its Play Store, restricting competition and developers choices. And pretty much right after courts determined this, Google gives them the middle finger and proposes changes, that would destroy F-droid - the biggest and really the only competing app store, that’s actually competing and not just taking the apps from Googles Play Store and passing them on.

There are many more qualified and likable parties, who already reached out to them, with these concerns, I just think it’s important everyone impacted by this, politely contacts them too, to convey this is not just some niche non-issue, a few IT nerds made up.

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My open letter, to the European Commission digital markets act team:

Hello,

I am joining other developers, concerned about Googles new plan, to approve every app and effectively destroy most of the competing 3rd party stores this way. The biggest one of these alternative stores, most known for their focus on user and developer privacy, already states, this would make it impossible for them to operate: https://f-droid.org/cs/2025/09/29/google-developer-registration-decree.html
Even communities like the XDA forum, where new developers are often introduced to the world of Android development, would likely be strongly impacted, as making, publishing and installing Android apps is made less accessible.

I am not just writing on their behalf, I run a small website myself (https://thecanine.ueuo.com/), that both provides legal modifications, for some android apps - for example adding an amoled dark theme, to the most popular XMPP chat client for Android, or increasing one of Androids keyboard apps height. This all comes after Googles previous changes to the Android operating system, that prevent users from installing old apps (old to Google, can mean only a couple of months, without an update - https://developer.android.com/google/play/requirements/target-sdk and the target version gets increased every year). I rely on apps developed by a single developer, even for things like making the pixel art presented on my website and sideloading as a way to make these apps work, before developers can catch up to Google’s new requirements - if Google is allowed to slowly kill these options, us digital artists will soon lose the tools we need to create digital art.

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