@prologic@twtxt.net I think those headsets were not particularly usable for things like web browsing because the resolution was too low, something like 1080p if I recall correctly. A very small screen at that resolution close to your eye is going to look grainy. Youād need 4k at least, I think, before you could realistically have text and stuff like that be zoomable and readable for low vision people. The hardware isnāt quite there yet, and the headsets that can do that kind of resolution are extremely expensive.
But yeah, even so I can imagine the metaverse wouldnāt be very helpful for low vision people as things stand today, even with higher resolution. Iāve played VR games and that was fine, but Iāve never tried to do work of any kind.
I guess where Iām coming from is that even though Iām low vision, I can work effectively on a modern OS because of the accessibility features. I also do a lot of crap like take pictures of things with my smartphone then zoom into the picture to see detail (like words on street signs) that my eyes canāt see normally. That feels very much like rudimentary augmented reality that an appropriately-designed headset could mostly automate. VR/AR/metaverse isnāt there yet, but it seems at least possible for the hardware and software to develop accessibility features that would make it workable for low vision people.