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yes, yes that’s right. Mu (µ) now has a built-in LSP server for fans of VS Code / VSCodium 😅 You just go install ./cmd/mu-lsp/... and install the VS extension and hey presto 🥳 You get outlines of any Mu source, Find References and Go to Definition!

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In-reply-to » Btw @movq you've inspired me to try and have a good 'ol crack at writing a bootloader, stage1 and customer microkernel (µKernel) that will eventually load up a Mu (µ) program and run it! 🤣 I will teach Mu (µ) to have a ./bin/mu -B -o ... -p muos/amd64 ... target.

@prologic@twtxt.net I’d love to take a look at the code. 😅

I’m kind of curious to know how much Assembly I need vs. How much of a microkernel can I build purely in Mu (µ)? 🤔

Can’t really answer that, because I only made a working kernel for 16-bit real mode yet. That is 99% C, though, only syscall entry points are Assembly. (The OpenWatcom compiler provides C wrappers for triggering software interrupts, which makes things easier.)

But in long mode? No idea yet. 😅 At least changing the page tables will require a tiny little bit of Assembly.

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In-reply-to » Btw @movq you've inspired me to try and have a good 'ol crack at writing a bootloader, stage1 and customer microkernel (µKernel) that will eventually load up a Mu (µ) program and run it! 🤣 I will teach Mu (µ) to have a ./bin/mu -B -o ... -p muos/amd64 ... target.

I’m kind of curious to know how much Assembly I need vs. How much of a microkernel can I build purely in Mu (µ)? 🤔

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In-reply-to » Btw @movq you've inspired me to try and have a good 'ol crack at writing a bootloader, stage1 and customer microkernel (µKernel) that will eventually load up a Mu (µ) program and run it! 🤣 I will teach Mu (µ) to have a ./bin/mu -B -o ... -p muos/amd64 ... target.

Whohoo! 🥳 You have no idea how great a feeling this is! This includes the Mu stdlib and runtime as well, not just some simple stupid program, this means a significant portion of the runtime and stdlib “just works”™ 🤣

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Btw @movq@www.uninformativ.de you’ve inspired me to try and have a good ‘ol crack at writing a bootloader, stage1 and customer microkernel (µKernel) that will eventually load up a Mu (µ) program and run it! 🤣 I will teach Mu (µ) to have a ./bin/mu -B -o ... -p muos/amd64 ... target.

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Took me nearly all week (in my spare time), but Mu (µ) finally officially support linux/amd64 🥳 I completely refactored the native code backend and borrowed a lot of the structure from another project called wazero (the zero dependency Go WASM runtime/compiler). This is amazing stuff because now Mu (µ) runs in more places natively, as well as running everywhere Go runs via the bytecode VM interpreter 🤞

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This week, Mu (µ) get s bit more serious and starts to refactor the native backend (a lot). Soon™ we will support darwin/arm64, linux/arm64 and linux/amd64 (Yes, other forms of BSD will come!) – Mu (µ) also last week grew concurrency support too! 🤣

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Mu (µ) is coming along really nicely 🤣 Few things left to do (in order):

  • Finish the concurrency support.
  • Add support for sockets
  • Add support for linux/amd64
  • Rewrite the heap allocator
  • Rewrite Mu (µ) in well umm Mu (µ) 😅

Here’s a screenshot showing off the builtin help():

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Mu (µ) is now getting much closer to where I want it to be, it now has:

  • A process stdlib module (very basic, but it works)
  • An ffi stdob module that supports dlopen / dlsym and calling C functions with a nice mu-esque wrapper ffi.fn(...)
  • A sqlite stdlib module (also very basic) that shows off the FFI capabilities

😅

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Opinion / Question time…

Do you think Mu (µ)’s native compiler and therefore emitted machine code “runtime” (which obviously adds a bit of weight to the resulting binary, and runtime overheads) needs to support “runtime stack traces”, or would it be enough to only support that in the bytecode VM interpreter for debuggability / quick feedback loops and instead just rely on flat (no stacktraces) errors in natively built compiled executables?

So in effect:

Stack Traces:

  • Bytecode VM Interpreter: ✅
  • Native Code Executables: ❌

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mu (µ) now has builtin code formatting and linting tools, making µ far more useful and useable as a general purpose programming language. Mu now includes:

  • An interpreter for quick “scriptinog”
  • A native code compiler for building native executables (Darwin / macOS only for now)
  • A builtin set of developer tools, currently: fmt (-fmt), check (-check) and test (-test).

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In-reply-to » Whoo! I fixed one of the hardest bugs in mu (µ) I think I've had to figure out. Took me several days in fact to figure it out. The basic problem was, println(1, 2) was bring printed as 1 2 in the bytecode VM and 1 nil when natively compiled to machine code on macOS. In the end it turned out the machine code being generated / emitted meant that the list pointers for the rest... of the variadic arguments was being slot into a register that was being clobbered by the mu_retain and mu_release calls and effectively getting freed up on first use by the RC (reference counting) garbage collector 🤦‍♂️

@lyse@lyse.isobeef.org Yeah I remember you said some days back that your interest in compilers was rekindled by my work on mu (µ) 😅

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Whoo! I fixed one of the hardest bugs in mu (µ) I think I’ve had to figure out. Took me several days in fact to figure it out. The basic problem was, println(1, 2) was bring printed as 1 2 in the bytecode VM and 1 nil when natively compiled to machine code on macOS. In the end it turned out the machine code being generated / emitted meant that the list pointers for the rest... of the variadic arguments was being slot into a register that was being clobbered by the mu_retain and mu_release calls and effectively getting freed up on first use by the RC (reference counting) garbage collector 🤦‍♂️

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In-reply-to » Hmmm I need to figure out a way to reduce the no. of lines of code / complexity of the ARM64 native code emitter for mu (µ). It's insane really, it's a whopping ~6k SLOC, the next biggest source file is the compiler at only ~800 SLOC 🤔

@movq@www.uninformativ.de I’ve managed to bring a simple “Hello World!” in mu (µ) (at least on macOS / Darwin / ARM64) down to ~86KB (previously ~146KB) 🥳

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Hmmm I need to figure out a way to reduce the no. of lines of code / complexity of the ARM64 native code emitter for mu (µ). It’s insane really, it’s a whopping ~6k SLOC, the next biggest source file is the compiler at only ~800 SLOC 🤔

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In-reply-to » My little toy operating system from last year runs in 16-bit Real Mode (like DOS). Since I’ve recently figured out how to switch to 64-bit Long Mode right after BIOS boot, I now have a little program that performs this switch on my toy OS. It will load and run any x86-64 program, assuming it’s freestanding, a flat binary, and small enough (< 128 KiB code, only uses the first 2 MiB of memory).

@movq@www.uninformativ.de Oh that’s fine, Mu can compile to native code and so far binaries. at least on macOS are in the order of Kb in size 😂

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In-reply-to » My little toy operating system from last year runs in 16-bit Real Mode (like DOS). Since I’ve recently figured out how to switch to 64-bit Long Mode right after BIOS boot, I now have a little program that performs this switch on my toy OS. It will load and run any x86-64 program, assuming it’s freestanding, a flat binary, and small enough (< 128 KiB code, only uses the first 2 MiB of memory).

@movq@www.uninformativ.de It’d be cool if you could get µ (Mu) running in your little toyOS 🤣 You’d technically only have to swap out the syscall() builtin for whatever your toy OS supports 🤔

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In-reply-to » @movq wow! what is assembler?

@movq@www.uninformativ.de @kiwu@twtxt.net it just so happens to be a happy coincidence that I’m extending mu’s capabilities to now include a native toolchain-free compiler (doesn’t rely on any external gcc/clang or linkers, etc) that lowers the mu source code into an intermediate representation / IR (what @movq@www.uninformativ.de refers to as “thick layers of abstractions”…) and finally to SSA + ARM64 + Mach-O encoder to produce native binary executables (at least for me on my Mac, Linux may some later?) 🤣

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I cleaned up all my of AoC (Advent of Code) 2025 solutions, refactored many of the utilities I had to write as reusable libraries, re-tested Day 1 (but nothing else). here it is if you’re curious! This is written in mu, my own language I built as a self-hosted minimal compiler/vm with very few types and builtins.

https://git.mills.io/prologic/aoc2025

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I’m having to write my own functions like this in mu just to solve AoC puzzles :D

fn pow10(k) {
    p := 1
    i := 0
    while i < k {
        p = p * 10
        i = i + 1
    }
    return p
}

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In-reply-to » Come back from my trip, run my AoC 2025 Day 1 solution in my own language (mu) and find it didn't run correctly 🤣 Ooops!

Ahh that’s because I forgot to call main() at the end of the source file. mu is a bit of a dynamic programming language, mix of Go(ish) and Python(ish).

$ ./bin/mu examples/aoc2025/day1.mu 
Execution failed: undefined variable readline

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Come back from my trip, run my AoC 2025 Day 1 solution in my own language (mu) and find it didn’t run correctly 🤣 Ooops!

$ ./bin/mu examples/aoc2025/day1.mu
closure[0x140001544e0]

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In-reply-to » AoC Day #1 solution (mu): https://gist.mills.io/prologic/d3c22bcbc22949939b715a850fe63131

I actually can’t progress to day two till I get home 🤣 – I haven’t pushed the code for the mu compiler yet 🤦‍♂️ So no-one can check my work even if they were so kind 🤣

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In-reply-to » Thinking about doing Advent of Code in my own tiny language mu this year.

The most interesting part about mu is that the language is actually self-hosted and written in itself. There is a stage zero compound written and go on a stage one compiler written in mu

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Thinking about doing Advent of Code in my own tiny language mu this year.

mu is:

  • Dynamically typed
  • Lexically scoped with closures
  • Has a Go-like curly-brace syntax
  • Built around lists, maps, and first-class functions

Key syntax:

  • Functions use fn and braces:
fn add(a, b) {
    return a + b
}
  • Variables use := for declaration and = for assignment:
x := 10
x = x + 1
  • Control flow includes if / else and while:
if x > 5 {
    println("big")
} else {
    println("small")
}
while x < 10 {
    x = x + 1
}
  • Lists and maps:
nums := [1, 2, 3]
nums[1] = 42
ages := {"alice": 30, "bob": 25}
ages["bob"] = ages["bob"] + 1

Supported types:

  • int
  • bool
  • string
  • list
  • map
  • fn
  • nil

mu feels like a tiny little Go-ish, Python-ish language — curious to see how far I can get with it for Advent of Code this year. 🎄

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