started to stream our maintenance practice: a long overdue revision and update of the uxn tutorial | https://compudanzas.net/maintenance_practice.html
new version (1.0.4) of introduction to uxn programming e-book: launcher and raw runes | https://compudanzas.net/introduction_to_uxn_programming_book.html
in the [[gameoflife]] there are 8 cells around each cell, that can be 0 or 1. Make #sound with that. #8bit or even #1bit with bitscan. Maybe on #uxn . #halfbaked #coding #cellularautomata
in the [[gameoflife]] there are 8 cells around each cell, that can be 0 or 1. Make #sound with that. #8bit or even #1bit with bitscan. Maybe on #uxn . #halfbaked #coding #cellularautomata
new version of our introduction to uxn e-book with the screen auto byte and other updates in varvara devices | https://compudanzas.net/introduction_to_uxn_programming_book.html
#live #music idea: revived devices used as instruments, #sound coming from their own speakers. #livecoding #permacomputing #666cpu #uxn
#live #music idea: revived devices used as instruments, #sound coming from their own speakers. #livecoding #permacomputing #666cpu #uxn
updated our introduction to uxn e-books with a new table formatting and some minor corrections | https://compudanzas.net/publications.html
publicamos el ebook: introducción a programación uxn! | https://compudanzas.net/introducción_a_programación_uxn.html
published our ebook: introduction to uxn programming! | https://compudanzas.net/introduction_to_uxn_programming_book.html
taught and enjoyed our intro to uxn programming online workshop via babycastles academy! | https://compudanzas.net/intro_to_uxn_programming.html
announcing our intro to uxn programming online workshop, via babycastles academy! sunday, nov 21 | https://compudanzas.net/intro_to_uxn_programming.html
published uxn tutorial day 7, more devices | https://compudanzas.net/uxn_tutorial_day_7.html
published uxn tutorial day 6, towards pong | https://compudanzas.net/uxn_tutorial_day_6.html
published uxn tutorial day 5, the mouse and uxntal goodies | https://compudanzas.net/uxn_tutorial_day_5.html
updated the uxn tutorial with changes in the instructions and opcodes NIP, INC, and LIT | https://compudanzas.net/uxn_tutorial.html
Z7 is a new CC0-licensed 6x7 monospaced typeface for uxn environments. It’s designed to be an alternative to the specter8-frag font used in various uxn tools https://sectordisk.pw/?sectors&s=1958 gopher://sectordisk.pw:70/0/cgi-bin/sector.cgi?1958
published uxn tutorial day 4, variables and animation loop! | https://compudanzas.net/uxn_tutorial_day_4.html
published uxn tutorial day 3 | https://compudanzas.net/uxn_tutorial_day_3.html
published uxn tutorial day 2 | https://compudanzas.net/uxn_tutorial_day_2.html
it also remains to be seen how a greenarray-based uxn runtime would work in the first place, but my back-of-envelop calculation is that a uxn instance would use 8-12 F18A machines (18bit 64 word ram per machine) + one 256k FRAM module. additional machines would be used to handle IO to peripherals, but these can be shared between instances so it’ll be a fixed overhead.
i keep debating this in my head. i reckon the comrade’s display device should be modular anyway, the display buffer is just that. doesn’t matter if there’s a TFT or an e(ink|paper) display on the other side. multiplexing uxn displays would be cool, but that would mean adding a display buffer cache for every instance and i don’t know if i want to have that much memory dedicated to swapping displays. i’m on board with using uxn as a common runtime, but FRAM modules have six pins and top out at 256k (afaik). i only have 88 pins to work with so i’ll have to place some hard limits on how many display devices the runtime allows.
published day 1 of the uxn tutorial! | https://compudanzas.net/uxn_tutorial.html
published the uxnería repo for uxn projects and sketches. excited about the nibble dice tracker | https://compudanzas.net/nibble_dice_tracker.html